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You spent years building your game. One missing contract could mean you don't own it.

Ship protected, not paralyzed

The complete legal foundation for indie game studios. Master LLCs, copyright, trademarks, contracts, and publishing deals, all without spending thousands on attorneys.

5 modules · 44 lessons Contract Generator ($240 value) AI deal-review tool Lifetime access

Not ready to buy? The free checklist is The Indie Game Dev Legal Speedrun, a step-by-step route through indie game law from formation to launch, plus weekly legal tips. No spam.

30-day money-back guarantee 500+ indie clients served Lifetime access & updates
Contract Generator
Generate custom contracts on demand (NDAs, contractors, work-for-hire, music licenses, EULAs and more). Fill out a questionnaire, get your Word doc instantly. 1 year free ($240 value).
AI Publishing-Deal Tool
Generates a tailored AI prompt to review your publishing agreement and flag the red flags before you sign.
Community Q&A
Submit questions and get video answers from a real game lawyer. Plus access to the course community.

Built by a game attorney with 10+ years and 500+ indie clients. Trusted by studios like Saber Interactive, Stonemaier Games, Stairway Games, Voracious Games, and Two Star Games

This isn't a stack of PDFs. It's the tools that do the work.

A course tells you what to do. Speedrun Legal hands you the documents, the deal review, and a real lawyer to ask. It's all included, not sold as add-ons.

Contract Generator

Stop paying $350/hr for a contract you fill out in five minutes. Answer a questionnaire, get a ready-to-sign Word doc: collaboration agreements, NDAs, contractor and work-for-hire assignments, music licenses, and EULAs. We keep adding more.

1 year free · $240 value

AI publishing-deal tool

A publishing offer looks like a lifeline right when you're tired and broke. This tool generates a tailored AI prompt that reviews your agreement and surfaces the traps (rights grabs, bad recoupment, perpetual terms) before you sign anything.

Included

Community Q&A

Stuck on something the lessons didn't cover? Submit your question and get a video answer from a real game lawyer. Plus a community of other developers running the same route.

Included

Video filing walkthroughs

Don't just read how to file. Watch me do it, click by click. Screen-recorded walkthroughs for LLC formation, copyright registration, and trademark clearance and filing.

Included

Don't take my word for it. Read one.

This is a full lesson from the course, start to finish. Not a teaser. If this is the kind of plain-English, no-jargon breakdown you want for the legal side of your studio, you'll like the other 43.

Module 3 · Protecting Your Game's IP

Copyright Law Basics for Game Developers

Welcome to our lesson on copyright basics for game developers. Copyright is arguably the most important form of IP protection for your game's creative elements.

What is Copyright?

Copyright protects original works of authorship fixed in a tangible medium. In game development, this includes a wide range of copyrightable creative elements that make up your game.

Your game's source code, artwork, graphics, music, and sound effects are all protected by copyright. Written narrative, dialogue, level designs, and even characters may receive copyright protection.

It's important to understand that copyright has limitations. While it protects the specific expression of ideas, it doesn't protect the ideas themselves. This means that game mechanics, rules, or general concepts aren't copyrightable. However, your specific implementation of these ideas in your game is generally protected.

How do I get Copyright Protection?

In the United States, copyright protection is automatic as soon as your work is fixed in a tangible form. As soon as you create something for your game and it's in some kind of tangible form, like a saved digital file, written on paper, or recorded on video, it's protected.

However, registering your copyright with the U.S. Copyright Office provides several benefits:

  • Allows you to file a lawsuit for infringement
  • Enables statutory damages and attorney's fees in litigation if registered early
  • Creates a public record of your copyright claim
The way I describe it: as soon as you create something, you have copyright rights in it. You just can't really do anything with it without a registration. I've sent cease and desist letters alleging copyright infringement, only to be met with the lawyer on the other side asking, "Well, where's your copyright registration?" They know we can't really take action without that certificate. (You can get an expedited registration in a couple of days, but it costs a whopping $800 extra in filing fees.)

To register, you'll submit an application to the U.S. Copyright Office, include a copy of your work, and pay a fee. For video games, you typically register the game as a single work, including all its components. It's done online and is relatively straightforward.

The good news: in this course, I'll give you a walkthrough video of how to register your game's copyright yourself, plus a checklist of what to submit with your application.

Best Practices for Game Dev Copyright

  • Keep detailed records of your creative process, including when different elements were created, in case you ever need to document the date of creation.
  • Use copyright notices on your game and marketing materials. Not required for protection, but they deter infringers and can be evidence of "willful" infringement. Typically: "© [year] [owner]. All rights reserved."
  • Be cautious with third-party assets. Make sure you have proper licenses for anything external. No grabbing stuff off Google Images.
  • Have clear agreements with contractors and employees about copyright ownership. In most cases you want your studio to own the copyright to all work created for your game.

Remember: you can handle many aspects of copyright protection yourself, but complex situations may benefit from legal assistance.

The Route

Legal isn't a months-long boss grind. It's a route. 5 stages between "I have a game idea" and "I shipped it protected." Here's the whole map.

Stage 1
Start Here
How to run the route, the business basics underneath it, and getting your Contract Generator and community access switched on before you start.
4 lessons • Setup & orientation
Stage 2
Setting Up Your Studio's Business Entity
The collaboration agreement to sign before anything else, then when and how to form an LLC, choosing the right state, the real costs, and keeping it in good standing. It's the shield between "the studio" and your personal savings.
11 lessons • Video walkthrough: filing your LLC
▶ Free preview
Stage 3
Protecting Your Game's IP
The biggest stage, because it's where the most gets lost. Copyright, trademarks, patents and trade secrets. Open source and Creative Commons, music licensing, merch, user-generated content, enforcement, and defending against a claim aimed at you. Read a full lesson from this stage free, above.
14 lessons • 3 video walkthroughs: copyright registration, trademark clearance, trademark filing
Stage 4
Owning Your Game Content
Run ended: you paid a freelancer, and you still don't own the art. In the U.S., paying for work doesn't transfer copyright until it's assigned in writing. This stage fixes that: employment and contractor agreements, work-for-hire, collaborations and JVs, and third-party content.
7 lessons • Employment & contractor templates
Stage 5 · Final Boss
Publishing Agreements
Decode publishing contracts, the mindset to walk in with, the key terms, the clauses that actually bite, and the financial terms. Then run a real offer through the AI deal-review tool before you sign it.
8 lessons • AI deal-review tool + walkthrough

The 80/20 rule: you can run about 80% of this yourself. The other 20% (complex ownership, investors, contested deals) is when you bring in a pro. The course teaches you exactly which is which, and what to ask when you do.

Start your run for $297
Zachary Strebeck

Built by a game attorney who's seen what happens when developers skip this

Zachary Strebeck, founding attorney, Legal Moves Law Firm

I'm a practicing video game attorney who's helped 500+ indie developers navigate the legal maze without breaking the bank. For over a decade, I've specialized exclusively in game industry law, from solo devs to studios shipping on major platforms.

I created Speedrun Legal after watching too many talented developers lose their IP, sign terrible publishing deals, or spend years in legal limbo because they didn't know the basics. This course gives you the legal foundation I wish every developer had before their first major decision.

Licensed Attorney
10+ Years Game Law
500+ Indie Clients
Industry Specialist

From legal clients

"The experience of working with Zack transcends simply professional legal advice; he engages with us like a trusted partner and helps us make strategic decisions."

Keith Warner, CEO, New World Interactive

"Zachary goes above and beyond for his clients regardless of their size. Getting Zachary on board early was probably one of the best moves we made as a small business."

Emily Ridgway, Managing Director, Glowwave LLC

"I've been using Zach's services for more than 6 years now with complete satisfaction. He's a consummate professional, highly skilled in his field, attentive and responsive. Here's the kicker: I'm an attorney myself."

Justin Jacobson, Founder, Restoration Games

Work directly with Zachary for personalized legal counsel.

One price. Everything included.

The complete course plus every tool, for less than one hour of attorney time.

$297
Launch Price • One-time payment • Lifetime access

Regular price: $497

  • 5 modules (44 lessons) covering the whole route
  • Contract Generator: custom contracts on demand, 1 year free ($240 value)
  • AI publishing-deal review tool
  • Video walkthroughs for LLC, trademark & copyright filing
  • Community Q&A: submit questions, get video answers from a game lawyer
  • Legal document templates & checklists
  • Lifetime access plus free updates as laws change
  • 30-day money-back guarantee
Enroll Now for $297

Note: Government filing fees apply separately for LLC formation ($40 to $500 depending on state), trademark registration ($250 to $350 per class), and copyright registration ($65 per work).

Just need one piece?

Not everyone needs the whole route today. Grab the exact piece you're stuck on.

$47

Copyright course

Protect your game's code, art, music, and story. What copyright covers, how to register, and the walkthrough to file it yourself.

Get the Copyright course →
$97

Trademark course

Lock down your game's name and studio brand, the one thing a competitor can't clone. Clearance search, filing strategy, and the walkthrough to do it.

Get the Trademark course →

Both together run $144 and cover two topics. The full course is $297 for all 5 modules, plus the Contract Generator ($240 value), the AI deal tool, and the video filing walkthroughs. And whatever you spend on a mini-course comes right off the full course if you upgrade — your upgrade code is waiting inside the first lesson. Start small, level up when you're ready.

Who this course is NOT for

Built for indie developers with straightforward setups. If any of these describe you, you'll need personalized legal counsel instead.

Non-U.S. Developers
This course focuses on U.S. law (LLC formation, USPTO trademarks, U.S. Copyright Office). If you're outside the U.S. and not planning to form a U.S. entity, you'll need guidance specific to your jurisdiction.
Complex Business Structures
If you need vesting schedules, multiple investor agreements, complex equity arrangements, or multi-entity structures, you need an attorney. Schedule a consultation instead.
Prefer Full-Service Legal
If you'd rather hand everything to an attorney and focus solely on game development, that's completely valid. This course is for developers who want to handle routine legal tasks themselves and save money doing it.

Need personalized legal help? Visit Legal Moves Law Firm to work with a game attorney who can handle your specific situation, or email contact@speedrun.legal.

Frequently asked questions

What's included in the Contract Generator?
The Contract Generator creates custom contracts on demand: Collaboration Agreements, Mutual & One-Way NDAs, Independent Contractor Agreements, Materials Assignment Agreements, Music License Agreements, and EULAs. Fill out a questionnaire and it generates your customized contract in Word format instantly. We're continuously adding new templates. Includes 1 year free access (a $240 value). After that, it's $19.97/month if you want to keep generating new contracts.
Are the lessons video or text?
The lessons are primarily text-based, written in plain English so you can read at your own pace and reference them later. Key filing procedures (LLC formation, copyright registration, and trademark clearance & filing) include step-by-step video walkthroughs so you can watch me do it click by click. Community Q&A answers are delivered by video.
Do I need any legal background to take this course?
No legal background required. This course is designed for indie game developers with no prior legal knowledge. I explain everything in plain English and avoid overwhelming legal jargon.
Is this course only for U.S.-based developers?
This course focuses on U.S. law: LLC formation, USPTO trademarks, and U.S. Copyright Office registration. If you're outside the U.S. and not planning to form a U.S. entity, you'll get limited value from the business formation and filing modules. If you plan to sell in the U.S. or work with U.S. publishers, the modules on contracts and publishing agreements still apply.
Can I just buy the copyright or trademark piece?
Yes. Standalone Copyright ($47) and Trademark ($97) mini-courses are available if you only need that one piece. And whatever you pay for a mini-course applies toward the full course if you decide to upgrade later, so starting small costs you nothing extra. (Mini-courses launching soon.)
Is $297 worth it if my game isn't making money yet?
Legal mistakes made early are expensive to unwind later. One bad freelancer contract means you may not own your game's art. One missed LLC means your personal assets are exposed if something goes wrong. A single hour with an attorney runs $350+. The course covers all of it for less than that, before you're in a position where you need a lawyer to fix something that should never have happened.
I'm still in development. Is it too early to take this course?
It's actually the ideal time. The best moment to handle legal foundations is before you make major decisions like hiring contractors, registering a trademark, or talking to publishers. If you're mid-development, you're in the window where the course does the most good. Many students take it to catch things they already got wrong before they become problems.
Do I get lifetime access?
Yes. Once you enroll, you have lifetime access to all course materials, including future updates. As laws change or new modules are added, you'll get them for free.
What happens after my free year of Contract Generator access?
After your first year, you can keep the Contract Generator for $19.97/month if you want to carry on creating new contracts. Cancel any time from your billing portal. You keep lifetime access to the course itself and any contracts you've already generated. If you don't continue, you simply won't be able to generate new contracts (but you still have all your previous ones).
What if I need specific legal advice for my situation?
This course provides educational information, not personalized legal advice. If you need specific legal counsel, I offer one-on-one consultations through my law firm at legalmoveslawfirm.com. Many students take the course first to understand the basics, then schedule a consultation for their specific questions. You can also email us at contact@speedrun.legal.
What's your refund policy?
30-day money-back guarantee, no questions asked. If you're not completely satisfied, just email us at contact@speedrun.legal for a full refund within 30 days of purchase.

Ship protected, not paralyzed.

Everything you need to handle the legal side of your studio yourself: the course, the contracts, the deal review, and a real game lawyer to ask. $297, lifetime access, 30-day guarantee.

The free checklist is our indie game legal route guide plus weekly legal tips. No spam.

Important legal disclaimer

I am an attorney, but I'm not YOUR attorney. The information in this course is for educational purposes only and does not constitute legal advice. Every legal situation is unique, and this course cannot replace personalized legal counsel from a licensed attorney in your jurisdiction.

By enrolling in this course, you understand that no attorney-client relationship is created between you and Zachary Strebeck or Legal Moves PC. If you need specific legal advice for your situation, please consult with a qualified attorney directly.

Enroll Now for $297